Saturday, 29 December 2012
Monday, 23 July 2012
Wednesday, 11 July 2012
3d hanuman g
wanted hanuman to get that RAW look which gives that " Do not mess with me " factor and the look and feel to be more like a painting. Thanx to deviantart brushes :clap: They just rock ! . I hope I succeeded in that...
Completed developed in MAYA, dealing in zbrush and finally our life saviour - Photoshop color
Thursday, 5 July 2012
zbrush baby character
still under working
"Baby Guts - zBrush turnaround screenshot"
- Here is a direct screenshot from zBrush of the 'Baby Guts' character model
Hello my blogs reader, I know its been a long time since I posted something but I have been working at slk Studio on the holly bud film.
this is another practice from zbrush to hai poly model
Before I made the character I collected some photos as a reference, I want to create a pitiful facial expression, and I think the character should be a little lovelier. Then I painted the conception that I want to make in photoshop.
I started with the default body mesh from zbrush, and quickly modified the body into baby proportions in ZBrush. In this step, body and proportion are very important, I used the Standard, Move, clay, mPolish and Smooth brush in ZBrush.
ZBrush 4 Release 2 has been out for a short while now, and I’m really loving some of the new features. It’s now even faster to mash a bunch of basic shapes together to get the overall form you want from a base mesh.
- Here is a direct screenshot from zBrush of the 'Baby Guts' character model
Hello my blogs reader, I know its been a long time since I posted something but I have been working at slk Studio on the holly bud film.
this is the start from maya than import zbrush
Thursday, 28 June 2012
zbrush burn character
This is my first burn Zbrush model...
I hope you like it and please tell me what you think. If you also have some time it would be nice to check my blogger
Learn organic modeling techniques and a production workflow to creating clean topology, adding definition, exaggerating proportions, and strategically adding detail to create animatable geometry using Maya and ZBrush. Contains nearly 5 hours of project-based training for artists learning character creation and look development for use in Film and Games.
Wednesday, 20 June 2012
3d obama
Making Of 'Barack Obama' by shravan rajawat
This is a personal project and will be part of my z brush work. only a few seconds on the image, I decided to go ahead , starting on concepts, refining it on Z Brush and Photoshop.
It all starts on the model sheet, a basic planning on how the figure will be modeled, usually drawn from the front and one side.in Maya help for Photoshop.Over the model sheets I started modeling in Maya.
With the modeling finished, I used the polygonal painting feature on ZBrush
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Introduction
Hi, my name is shravan and I am doing 3d character for our movie project. Making a digital portrait can be a very difficult task if not prepared well
first modeling in maya .than
I imported the base mesh as an obj file into ZBrush and started sculpting. In this stage I was focused on the overall shape and volume of the model; I was not so concerned with likeness features. My goal was to make good human bust sculpt and build new topology over that high res sculpt. That way I could have a more efficient edge flow for further sculpting (Fig.02).
Thursday, 14 June 2012
Monday, 11 June 2012
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