Thursday, 28 June 2012

zbrush burn character






This is my first burn Zbrush model...
I hope you like it and please tell me what you think. If you also have some time it would be nice to check my blogger 
Learn organic modeling techniques and a production workflow to creating clean topology, adding definition, exaggerating proportions, and strategically adding detail to create animatable geometry using Maya and ZBrush. Contains nearly 5 hours of project-based training for artists learning character creation and look development for use in Film and Games. 

Wednesday, 20 June 2012

zbrush female character


 its my detail in z brush back modeling in Maya

3d obama

Making Of 'Barack Obama' by shravan rajawat

This is a personal project and will be part of my z brush work. only a few seconds on the image, I decided to go ahead , starting on concepts,  refining it on Z Brush and Photoshop.

It all starts on the model sheet, a basic planning on how the figure will be modeled, usually drawn from the front and one side.in Maya help for Photoshop.

Over the model sheets I started modeling in Maya.

With the modeling finished, I used the polygonal painting feature on ZBrush

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Introduction

Hi, my name is shravan and I am doing 3d character for our movie project. Making a digital portrait can be a very difficult task if not prepared well

first modeling in maya .than 

 I imported the base mesh as an obj file into ZBrush and started sculpting. In this stage I was focused on the overall shape and volume of the model; I was not so concerned with likeness features.  My goal was to make good human bust sculpt and build new topology over that high res sculpt. That way I could have a more efficient edge flow for further sculpting (Fig.02).

Thursday, 14 June 2012

3d female model

 Hi i am shravan rajawat its model is made in Maya and z brush and use Photoshop







Tuesday, 5 June 2012

Zbrush male model

3d Zbrush model by shravan rajawat













  I recently started working again on a centaur model I started while attending Futurepoly.
Staying inside ZBrush, we're going to go through each mesh and create a low poly version of the asset.
ZBrush has a feature called “Projection” that can be used to create a low-poly cage
With low-poly game models it helps to plan ahead. Try to pick out areas where you could save polygons or texture space by mirroring UVs.


Comments and crits always welcome


Saturday, 2 June 2012

3d archtech model


Home design ideas and modern home design ideas
create in modeling in maya and also lighting


 occlusion render in Maya and made it in Maya  
 texture in Maya and use some different materiel and mantel ray render 
  texture in Maya and use some different materiel and mantel ray render 






 Day lighting in mantel ray of Maya
  Day lighting in mantel ray of Maya