Thursday 28 June 2012

zbrush burn character






This is my first burn Zbrush model...
I hope you like it and please tell me what you think. If you also have some time it would be nice to check my blogger 
Learn organic modeling techniques and a production workflow to creating clean topology, adding definition, exaggerating proportions, and strategically adding detail to create animatable geometry using Maya and ZBrush. Contains nearly 5 hours of project-based training for artists learning character creation and look development for use in Film and Games. 

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